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Showing posts from October, 2025

Ergo Mouse CAD

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My  ergonomic mouse targets those who use computers extensively, especially those with carpal tunnel or larger hands who need better wrist support and comfort. Unlike standard symmetrical mice, this design features a sculpted vertical shape that elevates the palm and redistributes pressure to reduce strain on the wrist. I began with a simple block and gradually carved the form to follow the natural contour of the hand, adding grooves to guide finger placement and clearly define the buttons. These grooves were created using pipe cutouts, which helped shape the buttons in a way that increases visibility. To enhance usability, I added extruded buttons for sensitivity adjustment that can be easily accessed without moving the hand. A hexagon feature was embossed to house a customizable light that can indicate battery level or be personalized through an app, which would also allow users to control lighting colors and sensitivity levels. Overall, this mouse is designed to combine ergonomi...

Ergo Mouse Sketch

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  My ergonomic mouse is designed for people who use computers often, especially those with carpal tunnel or larger hands who need a more comfortable fit. It combines the shape of an ergonomic mouse with the style of my personal mouse and features easily accessible buttons to adjust sensitivity, along with a light that shows battery life or charging status in any color the user chooses. To make it better, I could add adjustable angles or a textured grip for even more comfort during long use. People definitely care about this because comfort, customization, and usability are important for anyone working or gaming for hours. It’s also marketable since users can connect it to a mobile or desktop app to personalize sensitivity levels and lighting, making it both functional and customizable.

First T-Spline Model

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The ring I created is meant to symbolize marriage and usually has sentimental or monetary value depending on the material. The hardest part of working with T-Splines was making sure the prong faces didn’t overlap, since that would’ve caused errors in the model. If I had more time, I’d subdivide the prongs to make them rounder and add more detail to the stone so it looks more realistic.